![]() In general the AI for an RTS will never make use of the following (unless the AI is programmed on a map by map basis)īasically the AI will be given a pressure system. but instead they made a weak AI and had it cheating. I think it should be very easy to write an AI that can tweak every littele deatain and place cityes optimal, and optimize every production aspect to win even over the best human player simply becuse no on can keep billions of informations in head like a AI could do. ![]() i restartede the map 4 time same thing happen. on top of that the "random " barbarians, on each side of my city is spawning 1 trooper each, each turn, im facing about 4 barbarians from each side, there are zero barbarians near computer. and that would leave me -3 turns (negative ) to get 2 troops, and 2 builders. Its turn 13, on king level, i find my oponant, he has 2 cities, clearly had 2 builders, have 3 troops, one city has 4 pop other has 3 pop - if i start now, here level 13, where my population is 4 it will take me 16 turns to build a settler. Continued abuse of our services will cause your IP address to be blocked indefinitely.WHAT - REally you can not make an AI chat can beat me on fair terms, you already took the "goal " of the game away from the computer players making it alot harder (all computers play to win with their strategy, not bothering to stop other players, so to win over 4 computers i must have enough relegion, culture, tourism, science, and military for non of them to win, while all of my oponents only have to follow their own goal, not worrying about another computer winning" Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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